The Wizards (Enhanced Edition) | PSVR | Review

Carbon Studios has fulfilled a lifelong dream of mine. To actually feel like a full on bad ass wizard, casting spells with hand gestures and taking down giant monstrosities with relative ease.

Oddly enough, despite being ripe for it, PSVR has severely lacked in the bad ass wizard realm since launch. I mean sure, you can play a mage in Skyrim, but your spells come at the press of a button, you don’t have to work for them. Nothing quite compares to noticing a fireball headed in your direction and being able to quickly swing your left arm in a way that produces a shield, whilst simultaneously clenching and flipping your right hand in a manner that produces a fireball of your own, then tracking the enemy in a manner to lock on and physically flicking it towards them with a hefty, yet satisfying gesture. This is one of the easier combinations to pull off.

My personal favorite was the ring of diamonds spell (probably not the official name) where you close both fists in front of you – side by side – then raise your right hand and lower your left, this is followed up by sweeping both to the opposite position in a large semi-circle motion, essentially making a circle in front of you. If successfully pulled off, a ring of diamond shaped crystals will appear. If you touch them (one by one) they will fly off and auto lock on to any enemies on screen causing mass damage. Nothing felt quite as cool as pulling those bad boys up mid-fight, then making a dramatic circular gesture and unleashing them all at once – just decimating anything on screen.


These are a few of the 6 element-based spells you can learn and upgrade during your play through. I won’t spoil the rest, but be assured they feel equally as cool.

Luckily the aiming of said spells is mostly tight. Occasionally, with the fireball spell, I had to adjust my flick or be sure I had locked on to an enemy before unleashing the fire towards them. It was only practice makes perfect though. Within an hour or two I was topping a multitude of creatures with precision. Frankly by that time there were a lot more interesting spells to play with anyway. This is part of the earnest charm of The Wizards. Just when you think “Is this it?” you get thrown a curve ball. Honestly at times it feels a little similar to DOOM VFR. Just a touch slower and using magic instead of guns.

I say this because most of the time when facing enemies. You’re facing a LOT of them at once, they come in waves, and you have to kill everything in the room before you can continue. Occasionally, you’ll get a surprise enemy burst out of a wall or something, but largely they stick to the arena-battle style of fighting. As such, you’ll find yourself franticly using your teleport to jump to a better location when an ogre gets too close. Don’t over use it though, it gets shorter and shorter each time you do.

Teleportation is not your only means of transportation, free roam is also accessible alongside teleportation. Making the movement mechanics feel comfortable to use and full of options.


Giant bosses are one of the more fun changes of pace that show up during your play through. The first one is pictured above. This big bastard shows up after an evil mage performs a ritual of summoning. The first time you see his big, clammy hands climb over the wall in front of you is quite awe inspiring. VR is built for these moments. The following moments, however, involve you dodging enemies, the big guy lobbing everything but the kitchen sink at you…not to mention the floor occasionally turning into a pit of fire in several places. At some point you also have to hit the guy. You definitely feel like you earned it after you topple him.

One of the more interesting additions to the game are called Fate Cards. This cards can be found throughout the game in various chests. Each card offers a unique change to gameplay. Amongst other things, giving enemies and/or you, more or less health, and effectively making the game harder or easier. These can be stacked as long as they are not opposing. The introduction of these cards gives a bit of longevity to what is around a 5 to 6 hour title.


The story itself is told in quite a charming way. Mostly through disembodied narration as you play. Nothing quite like a charming English guy telling you he fucked up multiple times after landing in various places you’re not supposed to.

Outside of killing beasties, there are plenty of puzzles to keep you going. These get particularly interesting with the introduction of time voids. Giant glowing purple time anomalies that give you fresh paths to areas in some kind of hidden plane of existence. It all comes together nicely to create an overall gaming experience that feels fulfilling and well thought out. If I had any complaints about the story mode it would be that the enemies do start to feel a touch repetitive at times, they are a decent variety, but due to there being so many, you often times feel like you’ve kind of “seen one, seen ’em all“.

Story mode isn’t the only way to enjoy the game though, there is also an arena mode for those that hate puzzles. Allowing you to test your skills against waves of enemies. Those fate cards become particularly useful here. Also good for practicing your spell casting before attempting a hard run at the story mode.


The Wizards is not a tentpole game. Carbon Studio is not Bethesda. They are very much punching above their weight, but boy do they make every punch count.

Considering the indie sensibilities of the studio, they have put together an impressive display in The Wizards. Sometimes games can’t be quantified by just “nice graphics, nice gameplay, nice writing“. There is something more, a feel if you will, The Wizards has that. The hand gestures for spells add that je ne sais quoi that other games of its ilk are missing. It’s clearly a labor of love and that bleeds into every moment during your play through.

I highly recommend that if you enjoy mages and magic and fancy a chance at feeling like a bad ass wizard…you give this one a shot.

The Wizards releases on March 12th for PSVR.

World War 3 Sells More Than 100,000 Copies in 48 Hours


Press Release: The Farm 51 Group SA: We are proud to announce that our newest title World War 3 has been a great sales success since its launch on Steam Early Access on Friday, with over 100,000 copies sold within the first 48 hours. This success is truly humbling, and gives us even greater motivation to continue extensive development of the game. After years of development we are excited that the game has reached the players’ hands, and this is just the first step in a great journey with our highly dedicated and passionate fans.

Also at this point we would like to apologize to all players who experienced issues with network connections during the first few days. Since the Early Access launch our development team has been working around the clock to fix the problems that arose. We are grateful for fans’ response to World War 3 and the support we received from our community on all of our social media channels. It made the last few days easier to endure, thank you. We are planning to offer a form of in-game compensation for your troubles, with more info coming soon.

Moreover, everyone wishing to try out the game is invited to visit Warsaw Game Show on 26-28.10.2018. Our team will be there happy to meet and answer all your questions.

This is just the beginning of the road for us and we have taken into consideration all the feedback we received so far from our fans. There are a lot of updates ahead of us, and we hope that you, the players, will continue to help us, and make an even greater game together!

Sony Files For A New Patent On Local Multiplayer VR


Recently reported by Android Headlines is a new patent registered by Sony, concerning a new and potentially unique way to play VR together locally. It would appear the system seems to be some kind of wireless base hub that connects to multiple headsets in a localized area. Sony-Patent-Multiplayer-.jpg

There are a few things to unpack about this. For one thing, it shows Sony is at least eyeing up some form of potentially wireless solution for a future iteration of it’s popular PSVR system. For another, it would mean some form of room scale tracking (similar to the HTC Vive) would be necessary in this situation, not least to stop people from walking into each other. That camera system would also have to recognize multiple headsets in 3D space at the same time.


If this is something Sony could pull off, it would mean a giant leap forward for the future of VR gaming, which remains in a kind of constant state of flux due to hardware limitations and developers having to balance the risk of developing for a smaller install base.

However, with what we now know about Sony’s focus on mediating motion sickness and improving their VR kit in general – this all adds up to the possibility of a very impressive showing whenever the next iteration of Sony’s VR hardware hits shelves – presumably alongside or shortly after the Playstation 5.

Here’s hoping.

Sony tightens the timeframe around the release window for Everybody’s Golf VR to Spring 2019


Sony recently posted an updated list of game release timeframes to their official Blog and we couldn’t help but notice that the vague “2019” date that was previously used during the announcement for their much anticipated VR golfing adventure has been tightened to “Spring 2019” – so sooner, rather than later!


They again reiterate on the page that you can use both the analogue stick (very awkwardly we imagine) or the Move controller for the game, but haven’t given away much more than that.

Déraciné also gets another nod for its November 6th release, as well as a slight delay on the fan favorite Days Gone – which is now to be expected on April 26th, 2019.


It’s worth mentioning they do point out that we can expect a date for the Beta release for Dreams (another one PSVR fans are looking forward to) and Blood & Truth some time in the hopefully near future. They aren’t quite ready to share those yet though.

We are very excited for Everybody’s Golf here at Level 2 – and hope to cover the game in full come Springtime next year.

New Trailer for Thronebreaker: The Witcher Tales Released

Press Release: CD PROJEKT RED, creators of The Witcher series of games, have published today a brand new, gameplay-focused trailer for Thronebreaker: The Witcher Tales — the upcoming RPG adventure set in the universe of professional monster slayer Geralt of Rivia.

The trailer showcases exploration of The Witcher world, the game’s choice-driven narrative, and teases new locations and characters. The video also features a closer look at the mechanics of managing your army and upgrading the battle camp, as well as the story-driven battles players participate in.

Thronebreaker: The Witcher Tales releases on October 23rd on PC via GOG.COM. A console release for PlayStation 4 and Xbox One will follow on December 4th. Pre-orders for the game are available on the official website —

Meet the Animals of Farming Simulator 19 in this Brand New Gameplay Trailer!

Press Release: Farming Simulator 19 is the most complete farming experience ever, coming November 20 for PlayStation 4, Xbox One, and PC/Mac. In this new gameplay trailer, explore one of the many activities on your farm: raising and tending to your various animals. For the first time, care for and ride horses around the beautiful environments of your home and the surrounding areas.

As part of creating the largest Farming Simulator ever, many animals are available to be reared on your custom-designed farm. Cows, pigs, sheep, and chickens each have unique needs and rewards for effective farming, and which you choose is entirely up to you. React to the market and focus on the most in-demand produce or have a broad strategy with many more machines, processes, and area requirements.

Horses are a brand new addition, rideable for the first time as a new means of traversing the land in and around your farm, allowing you to train them up for sale at a high price. Keep them healthy with the new oat crop, and transport them between locations in unique equipment. They join over 300 vehicles and tools, including the John Deere brand for the first time, new environments, and new crops in cotton and oat to make Farming Simulator 19 the biggest and best Farming Simulator of all time.

Farming Simulator 19 releases November 20 for PlayStation 4, Xbox One, and PC/Mac. Pre-order the game and get a bonus vehicle!

Call of Cthulhu has Gone Gold – Watch the Preview to Madness Trailer

Press Release: Call of Cthulhu, the official videogame adaptation of Chaosium’s pen-and-paper RPG, has gone Gold, ready for its release on October 30th for PlayStation 4, Xbox One, and PC. Today, dive into the ‘Preview To Madness’ trailer for a taste of the press’ first impressions, joined by a dose of Lovecraftian madness.

With Call of Cthulhu releasing in under two weeks, members of the press have already gotten their hands on the early hours of Detective Pierce’s haunting investigation. Today’s trailer explores praise for the game’s distinctly Lovecraftian atmosphere, mesmerizing audio and visual design, as well as the RPG-investigation mechanics that allow players to discover clues, draw conclusions, question locals, and survive the island’s cosmic horrors.

In Call of Cthulhu, nothing is as it seems. Terrible creatures, conspiracies and cults await on Darkwater Island, lining the path to the horrifying truth behind the island. Pierce’s mind will suffer – solving the case will bring him to brink of insanity, to a place where death may appear the most favorable outcome. The player’s senses will be challenged to the point of questioning whether everything and everyone is real or illusory. Creeping shadows hide lurking figures… and all the while, the Great Dreamer prepares for his awakening.

Call of Cthulhu releases for PlayStation 4, Xbox One and PC on October 30. Digital and retail pre-orders are available on PC and consoles.