Alien Invasion, Meet Giant Robot Fist – Override: Mech City Brawl Unveils New Features Trailer!

Press Release – Mech-based party brawler Override: Mech City Brawl has unveiled a riotous features trailer ahead of its December 4th launch. The new video displays in detail the enormous devastation players can unleash playing solo or in online and local multiplayer, as well as a wide range of epic and legendary skins players can earn and equip in the Garage. The game is available now to pre-order and Wishlist on Steam.

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The Garage offers players the chance to customize their mechs with shiny skins that can be earned and equipped across all mech heroes. These skins vary in rarity and style, from animal stripes to shining metal in every color under the sun. Additionally, players can select from different accessories to make their mech truly one of a kind.

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Today’s Features Trailer also highlights the brawler’s story campaign that will see players fighting fellow mechs and hordes of grotesque alien invaders through sprawling cityscapes and exotic locales. Thankfully, each mech is armed with a multitude of combat abilities, including a spectacular Ultimate attack that can be activated in especially hairy situations.

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Game Features

  • Explosive Battles. Take control of a gigantic mech and lay waste to entire cities as you fight other massive opponents.
  • Supercharged Mechs. Pilot 12 outrageous mechs of epic, skyscraper-sized proportions, each with diverse fighting styles and unique skills.
  • Real-World Locations. Destroy 3D arenas modeled after actual cities and countries, including Tokyo, Egypt, San Francisco, and Mexico.
  • Multiple Game Modes. Challenge other players in local and online Versus & Co-Op modes and experience Override’s story in a single-player campaign.
  • Party Co-Op. Gather 2 to 4 friends to engage in party co-op where each player is responsible for one part of a towering mech!
  • The Garage. Customize your mechs in the Garage, changing their accessories and skins to create your own unique style.

Moonlighter Adventure Update Brings New Weapons, New Game + and More

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Press Release: 11 bit studios continues its ongoing support of Moonlighter with the 100%, completely free of charge Adventure Update. Among the new features in this free update to one of this year’s biggest indie darlings are new weapons, new amulets, and even a fancy way to sell your items faster. Full details are below;

  • NEW GAME + – Play again the full Moonlighter adventure with more challenging enemies and bosses. To beat the game you will have two new sets of items, the Pirate Weapons, and the Amulets.
  • PIRATE WEAPONS – A new full set of weapons that are crafted with dimensional pirates’ knowledge. Those weapons could be enchanted with elemental effects (confusion, poison, fire or electricity) to alter their power.
  • AMULETS – Mysterious rings found in the dungeons that will offer new abilities for the players. Be careful, though, because most of them can cause some serious side effects!
  • GAME SLOTS – Now, you’ll be able to have more than one game slot in the game.
  • QUICK-SELLING MIRROR – Tired of selecting each item to be sold? Now, you’ll be able to select the mirror and simply click over the elements you want to sell.

More details about the big update are available here.

Watch 37 Minutes of Thronebreaker: The Witcher Tales Gameplay!

Press Release: 

CD PROJEKT RED, creators of The Witcher series of games, present a brand new video showcasing gameplay from Thronebreaker: The Witcher Tales — a dark RPG adventure set in the world of The Witcher.

The walkthrough focuses on the game’s first act and is rich in both story and exploration gameplay, as well as turn-based card battle combat. The video also features commentary from Paweł Burza (Community Manager), who provides gamers with insight into the world of Thronebreaker.

Thronebreaker: The Witcher Tales releases on October 23rd on PC via GOG.COM. A console release for PlayStation 4 and Xbox One will follow on December 4th. Pre-orders for the game are available on the official website — witchertales.com.

About Thronebreaker: The Witcher Tales

Thronebreaker is a single player role-playing game set in the world of The Witcher that combines narrative-driven exploration with unique puzzles and card battle mechanics. Crafted by the developers responsible for some of the most iconic moments in The Witcher 3: Wild Hunt, the game spins a truly regal tale of Meve, a war-veteran queen of two Northern Realms — Lyria and Rivia. Facing an imminent Nilfgaardian invasion, Meve is forced to once again enter the warpath, and set out on a dark journey of destruction and revenge. Throughout the game, players will explore new and never-before-seen parts of The Witcher world, embark on thought-provoking quests featuring rich, multidimensional characters. All while gathering resources to expand their army and engaging in epic story battles.

PSVR horror title ‘The Persistence’ adds a host of accessibility features with new update

Good news for gamers with accessibility needs and especially those who really love VR!

Developers Fire Sprite have been hard to work adding in a host of new features to cater to gamers with specific needs, recently highlighted in a brand new video on Sony’s official Youtube channel.

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Amongst those things mentioned in the video are the ability top control the difficulty at a macro level, including enemy speed and ammo for yourself, the ability to see enemies through walls as large red silhouettes, sound cues (which are very important in this game) are now represented on screen with a giant skull and a direction and most importantly FULL controller button mapping is now available too.

Oh, and did we mention this is an entirely free update?

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We here at Level 2 work a lot with Ablegamers.org in trying to make it so every gamer, regardless of disability can enjoy the escapism and thrills that games offer, however VR gets largely ignored when that  conversation comes up – with the exception of the little ASL knowing mouse.

So let this be a lesson to those in the VR industry, to truly be the future of gaming, you have to cater to all gamers, everywhere – #Soeveryonecangame

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For more info on The Persistence head over to http://www.firesprite.com

For more info on accessibility in gaming head over to http://www.ablegamers.org

 

 

Danganronpa and Zero Escape creators create new studio and have a new murder game in the works!

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The writer-directors behind the cult Japanese classic Danganronpa and Zero Escape serieshave left Spike Chunsoft and created their own studio – Too Kyo Games.

What makes this announcement especially sweet (and sour) is that the pair have already announced their first title together – but seem pretty certain that their old employer probably won’t continue with either Danganronpa or Zero Escape without them (or the several employees they took with them to the new studio). So fans of both may shed a tear if Spike Chunsoft decides to can Monokuma and friends for good.

Speaking in Tokyo in an interview last month, Kodaka said “It was like doing the same thing over and over again. I couldn’t motivate myself through that. I wanted to do something new, with new people, a new setup.

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On the plus side, this does mean they get to work completely untethered on a new death game together – that they have decided to call Death March Club.

It wouldn’t be too freeing for the team to just continue to make murder games after leaving a company because they were bored of murder games though, so Famitsu reports that this will be their LAST murder game.

We thought about doing something completely different,” said Kodaka. However they knew the fans were going to expect something special in the genre. “We wanted to meet that expectation head-on, and work on something that will be the epitome of the death game.

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As you can see from the screenshots posted from the official Twitter account, things are shaping up nicely.  Death March Club allegedly holds a similar set up to previous works, but with a carnival clown twist.

The game follows a group of a dozen misfit school kids, each around 12 years old, who get into a car accident on a class trip, then wake up to find themselves in an abandoned underwater amusement park where a clown forces them to play a Battle Royale-style murder game.

Sounds peachy!

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Death March Club will be published by Izanagi Games and is expected to hit PC in 2020, with no word on console release at this time.

PixelPop Select – StarCrossed – is now fundable via Kickstarter! [Updated]

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Update: StarCrossed is now fully funded on Kickstarter. Thank you for you help!

This year at PixelPop Festival in St Louis, MO – we had the pleasure of playing a multitude of incredible Indie Games. One of our absolute favorites of the show was a game called StarCrossed – a Cooperative arcade action game with wonderful mechanics and colorful space girls!

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StarCrossed has you and a friend on either side of the screen throwing a projectile back and forth and taking out enemies as you go. The projectile will track your movements, so you have a chance to throw it directly at an enemy, or have it rebound back to you in the path of an enemy and utilize both methods to help clear the screen. The more in sync you become with your partner, the faster things get, and you can built up crazy, screen clearing ultimate abilities. It’s an absolute blast to play!

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Well thanks to the power of awesome people, the game is now over 90% funded in its lofty goal on KickStarter, and, well, we want to see it hit 100%.

So check out the video below and if it looks like fun to you, consider hopping over to the official Kickstarter page to donate and help them reach their dream!

Games and developer teams like this are the whole reason we do what we do. Please consider supporting this and other indie developers to create unique and wonderful new games to keep our favorite entertainment medium fresh and exciting for years to come.

Thanks!

Dark Eclipse | Review | PSVR

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Sunsoft recently released not only the first official MOBA for Playstation VR, but also made it free for anyone who fancies dipping their toes in.

For anyone unfamiliar with the term, a ‘MOBA’ is a Multiplayer Online Battle Arena game. MOBA games tend to hold huge popularity in eSport circles. Mostly because the strategy involved makes for exciting competition if you understand what’s going on.

If you don’t understand what’s going on though, they can seem like quite the convoluted mess.

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What makes this one unique of course if the fact that it’s in full VR. So you can actually move the map around at your leisure, and watch the fighting unfold in glorious 3D in front of you.

Oddly enough the game has very few actual controls. It can be played on a single Move controller or half a Dualshock 4. It really just boils down to you dragging your characters (‘Leaders’) around the map and occasionally clicking on the environment or enemies, the rest is map manipulation. This will be good news for people who are intimidated at the idea of things like hot keys in more traditional MOBA fare.

The only part of the controls I found a little odd was moving your on screen *hand* (this represents your controller) out of field of view and double tapping the Move button to rotate the board. I don’t know if I was doing it wrong or not, but I felt like my board was a million miles away every time I did this and it took forever to get the orientation right. This was literally the only thing  struggled with control wise and I assume it was mostly just me being an idiot. If I was doing it correctly, this definitely could have been implemented smoother.

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Worth pointing out that despite this game being free, there are micro transactions. Everything from new and exciting Leaders to avatars, skins, on-screen hands and more…

Everything non-cosmetic can be earned with in-game XP. In fact some of the Leaders can ONLY be earned with in-game XP, so you definitely will either need to grind your way to a full roster or drop a small amount to pick up the ones you’re after. Currently they have quite a few deals going on in bundle packs though, so if you dig the game (and of course you can test it for free) then you’ll know if its worth dropping some hard earned cheddar on those goodies or better to just grind it out.

I will say, most of my favorite Leaders were ones that are purchasable, however I am still getting to grips with many of the characters, so don’t let that put you off.

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So let’s talk about the game itself.

Dark Eclipse is a very simple concept with a potential for deep strategy behind it. At the beginning of the game, you select three Leaders and your opponent selects three Leaders. You start the game on either side of landscape board. There are several that show up, in order to keep things fresh and interesting. You then set about moving your Leaders around the board to open up areas that are beyond your line of sight, by simply moving into them.

On the board are several things. First of all “Eaters” which are just random enemies natural to the environment. They vary in size, shape and difficulty. Killing these bad boys will net your Leaders the ability to level up faster, and thus be more influential in the game. There are even mega sized epic Eaters that will show up and fuck everybody up.

You, your enemy, everybody. Those are particularly cool.

Next up are Base nodes. These little purple areas show up in various places and can be used to build mini forwarding bases along the map. These bases have many uses, you can actually select which type you want to build, and dependent on which you choose, they’ll have different levels of sustainability and firepower. If you choose to fight an enemy in an area controlled by your base, it kind of becomes an extra warrior in its own right – reigning down hellfire on those who would try to take it, and you, out.

To build a base of course, you’ll need resources. These come in the form of trees that are littered around the environment. Each Leader has one or two little soldier types that follow them around and can be sent out to gather resources for base building purposes. They’ll also join in on the fights too, but don’t expect them to last long. The type of mini soldier you have can also be changed and upgraded from the original base you start and respawn at.

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So then, why are we doing all this base building and Eater stomping? What is the end goal here? Quite simply….to destroy your opponents main base. That’s it. Wreck that and it’s game over.

In one of my online matches a cheeky bugger kept sending a lone guy just to come and attack my base over and over again all by himself. Whilst it was a brazen move, the poor little guy continually just got #Rekt over and over. Eventually he gave up on that strategy., and eventually the match itself. Glad to see rage quitting is still alive and well.

Speaking of online. You can play this game against AI, friends, online (friendly) and online (ranked) I highly recommend starting out against the AI (after the tutorial) to get a handle on the ebbs and flows before taking on a human opponent. You’ll be glad you did.

Once you get it though, it really clicks. The strategy, the timing, the flanking and using of abilities. All building up to a crescendo of owning so much territory and being so powerful that the only logical move is to walk onto the opponents base and beat the shit out of it. Preferably whilst all three of their Leaders are respawning from a lost fight.

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The graphics are serviceable (I played on a PS4 PRO) but nothing dazzling. Considering the amount of on screen chaos from time to time with zero frame drops, i could kind of see why this might have been a wise choice on the developers behalf.

Graphics aside, what you will get in spades from Dark Eclipse is solid, lengthy gameplay. One match can take anywhere from 30 minutes to an hour depending on how well matched you are with an opponent. Sadly twice during my time playing i did receive a disconnection error that stopped the game mid-match, pretty frustrating after building everything up for such a long time and being in a prime position to make my move on the enemy base. I’m uncertain what caused the disconnects though. At least one of them had my opponent leave, the other was not explained. Hopefully this was mostly just an anomaly and not a regular occurrence.

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Dark Eclipse does exactly what it says on the tin. It is a well put together, enjoyable MOBA in full VR and at no charge to you. Unless you wish to play it a lot more with better options, in which case you can either grind or pay for more characters. Despite a few kinks with my online connections and board rotation skills, I really enjoyed the game and can definitely see myself getting sucked in on a regular basis. It has that “one more game” element to it that fans of the genre will know all too well.

If you own a PSVR, you owe it to yourself to give this one a shot.

Check some of my finer gameplay in the video below:

 

DARK ECLIPSE is available now to download for free on the PlayStation®4 Store.