Ninjin: Clash of Carrots Launches Free Demo on Nintendo Switch, PlayStation®4, Xbox One, and PC

Press Release: WALNUT CREEK, Calif. (October 10, 2018) — Today, Pocket Trap and Modus Games launch a free demo of Ninjin: Clash of Carrots for anyone eager to check the game out on Nintendo Switch, PlayStation®4, Xbox One or Steam. A new accolades trailer highlights the rave reviews the high-speed beat-’em-up has received since launch. Additionally, beginning today, Ninjin: Clash of Carrots is 25% off across all platforms.

Play the demo now:

About the Game:

Ninjin: Clash of Carrots is a fast-paced action game set in a colorful fantasy world inspired by Feudal Japan. Play as the title character Ninjin, or Akai, his female fox friend, as you fight to recover the precious carrots stolen from your people by the nefarious Shogun Moe. Purchase new equipment, weapons, and many more customization items to become the very best ninja in the land and get justice once and for all!

The side-scrolling beat-’em-up action can be enjoyed in a single-player campaign as well as local or online 2-player co-op. Need even more wild, ninja bunny action? Test your strength in the “Oni TV Show”, a special survival mode that pits players against endless waves of brutal enemies for the chance at earning special rewards.

Key Features:

  • Be a Ninja. Play as either Ninjin, the charismatic rabbit, or Akai, the ninja fox, and fight across a feudal Japan to defeat the evil Shogun Moe and retrieve the carrots he’s stolen!
  • Engaging Storyline. Follow a robust Story Mode, meet a diverse cast of characters, and play through multiple stages in a crazy universe. 
  • Fast and Furious Combat. Dodge rockets, blast through throngs of incoming enemies and battle bosses in frenzied, fast-paced action!
  • Deep Customization. Choose from a huge variety of equipment with more than 150 weapons and items, including masks, swords, projectiles, and more. Equip your character to better defeat rivals.
  • Slash, Smash and Bash with Friends! Join your friends in 2-player local or online co-op as you progress through the game’s story.
  • Oni TV Show. Compete in a “Live TV Show” survival mode, solo or with a friend, to see who can get the furthest without dying, as wave after wave of enemies attack from all angles. Rack up special rewards when you successfully finish each challenging stage!
  • Stylish Visuals. Play through unique environments with anime-inspired HD pixel art graphics.

Ninjin: Clash of Carrots is available now for digital download on Nintendo Switch, PlayStation®4, Xbox One and Windows PC for $14.99 (USD). Starting today, get 25% off the base price on all platforms.

For more information, visit www.ninjingame.com.

Vampyr: Difficulty modes update out next week on PlayStation 4, Xbox One and PC

Press Release: September 21, 2018 — DONTNOD Entertainment’s narrative-driven action-RPG Vampyr continues to receive ongoing support, as the difficulty modes update releases next week, September 26, on PlayStation 4, Xbox One and PC. There’s never been a better time for players to enter early 20th century Britain, as a special discount on Steam for Vampyr is now live in celebration of the Focus Home Publisher’s weekend.

Next Wednesday’s update includes two new game difficulty modes which add further replayability for existing players, and more options for those who haven’t yet sunk their teeth into this dark adventure through 1918 London.

Story Mode de-emphasizes combat, placing a greater focus on narrative so players can enjoy Dr. Jonathan Reid’s journey with less challenging gameplay. On the other end of the scale, Hard Mode makes combat much more difficult. Players will receive less experience from killing enemies too, forcing them to rely even more on embracing citizens to grow in power. Upon starting a new game, players will be given the option to choose from these two new modes or a third ‘Normal Mode’ if they wish to play the original Vampyr experience.

In addition to the new difficulty modes, the upcoming update introduces a host of optimization tweaks and fixes. Nvidia Ansel will also be made available for PC, which allows players to capture beautiful in-game screenshots, viewing and sharing them in 3D on mobile phone, PC or VR Headset. View the full patch notes here.

Vampyr is out now on PlayStation 4, Xbox One and PC. To order the game and for more details, visit http://vampyr-game.com/

Danganronpa and Zero Escape creators create new studio and have a new murder game in the works!

i9kgxqyac9a3hooermso.jpg

The writer-directors behind the cult Japanese classic Danganronpa and Zero Escape serieshave left Spike Chunsoft and created their own studio – Too Kyo Games.

What makes this announcement especially sweet (and sour) is that the pair have already announced their first title together – but seem pretty certain that their old employer probably won’t continue with either Danganronpa or Zero Escape without them (or the several employees they took with them to the new studio). So fans of both may shed a tear if Spike Chunsoft decides to can Monokuma and friends for good.

Speaking in Tokyo in an interview last month, Kodaka said “It was like doing the same thing over and over again. I couldn’t motivate myself through that. I wanted to do something new, with new people, a new setup.

jueobafhn8rehx6ipmyd.png

On the plus side, this does mean they get to work completely untethered on a new death game together – that they have decided to call Death March Club.

It wouldn’t be too freeing for the team to just continue to make murder games after leaving a company because they were bored of murder games though, so Famitsu reports that this will be their LAST murder game.

We thought about doing something completely different,” said Kodaka. However they knew the fans were going to expect something special in the genre. “We wanted to meet that expectation head-on, and work on something that will be the epitome of the death game.

kzdypr1b6eejlbfcjpah.png

As you can see from the screenshots posted from the official Twitter account, things are shaping up nicely.  Death March Club allegedly holds a similar set up to previous works, but with a carnival clown twist.

The game follows a group of a dozen misfit school kids, each around 12 years old, who get into a car accident on a class trip, then wake up to find themselves in an abandoned underwater amusement park where a clown forces them to play a Battle Royale-style murder game.

Sounds peachy!

gtwuz1bm4yi1nio69pye.png

Death March Club will be published by Izanagi Games and is expected to hit PC in 2020, with no word on console release at this time.

PixelPop Select – StarCrossed – is now fundable via Kickstarter! [Updated]

dYoiIr.png

Update: StarCrossed is now fully funded on Kickstarter. Thank you for you help!

This year at PixelPop Festival in St Louis, MO – we had the pleasure of playing a multitude of incredible Indie Games. One of our absolute favorites of the show was a game called StarCrossed – a Cooperative arcade action game with wonderful mechanics and colorful space girls!

VrZMgL.png

StarCrossed has you and a friend on either side of the screen throwing a projectile back and forth and taking out enemies as you go. The projectile will track your movements, so you have a chance to throw it directly at an enemy, or have it rebound back to you in the path of an enemy and utilize both methods to help clear the screen. The more in sync you become with your partner, the faster things get, and you can built up crazy, screen clearing ultimate abilities. It’s an absolute blast to play!

maQJ-g.png

Well thanks to the power of awesome people, the game is now over 90% funded in its lofty goal on KickStarter, and, well, we want to see it hit 100%.

So check out the video below and if it looks like fun to you, consider hopping over to the official Kickstarter page to donate and help them reach their dream!

Games and developer teams like this are the whole reason we do what we do. Please consider supporting this and other indie developers to create unique and wonderful new games to keep our favorite entertainment medium fresh and exciting for years to come.

Thanks!

Dark Eclipse | Review | PSVR

maxresdefault-1.jpg

Sunsoft recently released not only the first official MOBA for Playstation VR, but also made it free for anyone who fancies dipping their toes in.

For anyone unfamiliar with the term, a ‘MOBA’ is a Multiplayer Online Battle Arena game. MOBA games tend to hold huge popularity in eSport circles. Mostly because the strategy involved makes for exciting competition if you understand what’s going on.

If you don’t understand what’s going on though, they can seem like quite the convoluted mess.

dark-eclipse-screen-03-ps4-us-20nov17.jpeg

What makes this one unique of course if the fact that it’s in full VR. So you can actually move the map around at your leisure, and watch the fighting unfold in glorious 3D in front of you.

Oddly enough the game has very few actual controls. It can be played on a single Move controller or half a Dualshock 4. It really just boils down to you dragging your characters (‘Leaders’) around the map and occasionally clicking on the environment or enemies, the rest is map manipulation. This will be good news for people who are intimidated at the idea of things like hot keys in more traditional MOBA fare.

The only part of the controls I found a little odd was moving your on screen *hand* (this represents your controller) out of field of view and double tapping the Move button to rotate the board. I don’t know if I was doing it wrong or not, but I felt like my board was a million miles away every time I did this and it took forever to get the orientation right. This was literally the only thing  struggled with control wise and I assume it was mostly just me being an idiot. If I was doing it correctly, this definitely could have been implemented smoother.

dark-eclipse-descriptions-05-ps4-us-20nov17.jpeg

Worth pointing out that despite this game being free, there are micro transactions. Everything from new and exciting Leaders to avatars, skins, on-screen hands and more…

Everything non-cosmetic can be earned with in-game XP. In fact some of the Leaders can ONLY be earned with in-game XP, so you definitely will either need to grind your way to a full roster or drop a small amount to pick up the ones you’re after. Currently they have quite a few deals going on in bundle packs though, so if you dig the game (and of course you can test it for free) then you’ll know if its worth dropping some hard earned cheddar on those goodies or better to just grind it out.

I will say, most of my favorite Leaders were ones that are purchasable, however I am still getting to grips with many of the characters, so don’t let that put you off.

dark-eclipse-screen-02-ps4-us-20nov17.jpeg

So let’s talk about the game itself.

Dark Eclipse is a very simple concept with a potential for deep strategy behind it. At the beginning of the game, you select three Leaders and your opponent selects three Leaders. You start the game on either side of landscape board. There are several that show up, in order to keep things fresh and interesting. You then set about moving your Leaders around the board to open up areas that are beyond your line of sight, by simply moving into them.

On the board are several things. First of all “Eaters” which are just random enemies natural to the environment. They vary in size, shape and difficulty. Killing these bad boys will net your Leaders the ability to level up faster, and thus be more influential in the game. There are even mega sized epic Eaters that will show up and fuck everybody up.

You, your enemy, everybody. Those are particularly cool.

Next up are Base nodes. These little purple areas show up in various places and can be used to build mini forwarding bases along the map. These bases have many uses, you can actually select which type you want to build, and dependent on which you choose, they’ll have different levels of sustainability and firepower. If you choose to fight an enemy in an area controlled by your base, it kind of becomes an extra warrior in its own right – reigning down hellfire on those who would try to take it, and you, out.

To build a base of course, you’ll need resources. These come in the form of trees that are littered around the environment. Each Leader has one or two little soldier types that follow them around and can be sent out to gather resources for base building purposes. They’ll also join in on the fights too, but don’t expect them to last long. The type of mini soldier you have can also be changed and upgraded from the original base you start and respawn at.

dark-eclipse-descriptions-06-ps4-us-20nov17.jpeg

So then, why are we doing all this base building and Eater stomping? What is the end goal here? Quite simply….to destroy your opponents main base. That’s it. Wreck that and it’s game over.

In one of my online matches a cheeky bugger kept sending a lone guy just to come and attack my base over and over again all by himself. Whilst it was a brazen move, the poor little guy continually just got #Rekt over and over. Eventually he gave up on that strategy., and eventually the match itself. Glad to see rage quitting is still alive and well.

Speaking of online. You can play this game against AI, friends, online (friendly) and online (ranked) I highly recommend starting out against the AI (after the tutorial) to get a handle on the ebbs and flows before taking on a human opponent. You’ll be glad you did.

Once you get it though, it really clicks. The strategy, the timing, the flanking and using of abilities. All building up to a crescendo of owning so much territory and being so powerful that the only logical move is to walk onto the opponents base and beat the shit out of it. Preferably whilst all three of their Leaders are respawning from a lost fight.

dark-eclipse-screen-04-ps4-us-20nov17.jpeg

The graphics are serviceable (I played on a PS4 PRO) but nothing dazzling. Considering the amount of on screen chaos from time to time with zero frame drops, i could kind of see why this might have been a wise choice on the developers behalf.

Graphics aside, what you will get in spades from Dark Eclipse is solid, lengthy gameplay. One match can take anywhere from 30 minutes to an hour depending on how well matched you are with an opponent. Sadly twice during my time playing i did receive a disconnection error that stopped the game mid-match, pretty frustrating after building everything up for such a long time and being in a prime position to make my move on the enemy base. I’m uncertain what caused the disconnects though. At least one of them had my opponent leave, the other was not explained. Hopefully this was mostly just an anomaly and not a regular occurrence.

dark-eclipse-descriptions-03-ps4-us-20nov17.jpeg

Dark Eclipse does exactly what it says on the tin. It is a well put together, enjoyable MOBA in full VR and at no charge to you. Unless you wish to play it a lot more with better options, in which case you can either grind or pay for more characters. Despite a few kinks with my online connections and board rotation skills, I really enjoyed the game and can definitely see myself getting sucked in on a regular basis. It has that “one more game” element to it that fans of the genre will know all too well.

If you own a PSVR, you owe it to yourself to give this one a shot.

Check some of my finer gameplay in the video below:

 

DARK ECLIPSE is available now to download for free on the PlayStation®4 Store.

Pre-orders for Thronebreaker: The Witcher Tales launch alongside story teaser and official website!

Press Release: CD PROJEKT RED, creators of The Witcher series of games, announce the launch of pre-orders for Thronebreaker: The Witcher Tales — a new adventure set in the universe of monster slayer Geralt of Rivia.

“Thronebreaker is almost here and we couldn’t be happier,” said Marcin Iwiński, co-founder, CD PROJEKT. “What started as a single-player adventure for a multiplayer card game quickly outgrew the original concept and became a game in its own right. Thronebreaker is a proper Witcher tale, with more than 30 hours of story, over 75 side quests, and — at the same time — a game that lets you lead an army into previously unexplored places in the Witcher universe. And all of this is powered by story-driven battles based on the card battle mechanics of GWENT.”

“Pre-orders start later today and Thronebreaker includes some pretty awesome digital goodies. However — and I think it’s important to add this — these are not exclusive to gamers who pre-order. When buying our games, everyone gets the same in-game content. Doesn’t matter if you pre-order it or buy it after launch. We don’t want to lure you in with ‘exclusive item’ bullshit. For us, pre-orders are all about the anticipation and excitement, and — most importantly — showing support for the studios and games you love. So, if what you see and read in the previews appeals to you, we welcome your pre-order with open arms. However, if you need more time and would rather wait for reviews, do take your time and buy post-launch — you won’t miss out on any of the goodies,” Iwiński adds.

***

Thronebreaker suggested retail price is $29,99 (or €25,89). Details regarding the offer are available on the game’s newly launched official website — witchertales.com — which also houses additional information about the tale’s setting, characters, and gameplay.

Thronebreaker: The Witcher Tales comes with these digital goodies:

  • Official Thronebreaker Soundtrack
  • Digital version of GWENT: Art of The Witcher Card Game artbook from Dark Horse
  • Concept art, including the map of Lyria
  • The Witcher graphic novel “Fox Children” by Dark Horse
  • 2 in-game GWENT: The Witcher Card Game Player Titles
  • 2 in-game GWENT: The Witcher Card Game Player Avatars
  • 5 premium kegs for GWENT: The Witcher Card Game

Pre-order Thronebreaker: The Witcher Tales — https://thewitcher.com/en/thronebreaker-witchertales

Thronebreaker: The Witcher Tales will release on PC via GOG.com on October 23rd, with a console release on Xbox One and PlayStation 4 set for December 4th.

Stay | Review | PS4

ss_ceb91fbfce996145c4d21a5ce965f12ba52e0eb6.1920x1080.jpg

Stay will stay with you.

Quite literally.

The game is still technically being played even when you aren’t actually playing it. In one of the more fantastic mechanics i’ve ever seen in an indie title (or any title for that matter) every second you spend away from your virtual companion is a second that he is left alone, to his own devices. In Quinn’s case…this is quite dangerous.

Not since i first picked up a Tamagotchi as a child have i ever expelled so much guilt about the idea of leaving my virtual buddy to their lonesome. I guess i should explain why this matters so much in Stay.

ss_715a99a74ab2c9eddc5253fc2f30faf6def204eb.1920x1080.jpg

Quinn is/was a psychiatrist who gets bopped over the head one day and wakes up in a dark room with nothing but a solitary desk, chair and a computer for company.

In this understandably scary predicament there is one bright light to hold onto. Upon sending out a chat room style SOS for help, Quinn makes a connection to the outside world. Someone who can help him navigate his current dilemma and potentially see him through to the other side.

You.

ss_687bb062576d591140423f929bdaefd71c1f4e53.1920x1080.jpg

The game plays in a few parts, the largest of which is a continuous chat message that you have running with Quinn, he will ramble about various things and occasionally you get to chime in with a thought, idea, question or suggestion from a selection of choices. You get to read what you are about to type before sending it – which in some cases is a god send – because Quinn is…shall we say…fragile.

The game toys with a lot of themes of mental health, depression, anxiety and an overall feeling of hopelessness. Beginning the game will actually give you a warning of some of the more intense narratives within and even offers you a link to a real world connection if you are feeling any of the above emotions yourself.

Heavy stuff.

ss_b5f148eb104860f45a460ad7cbc25a36bf834a47.1920x1080.jpg

The thing about Stay is that as much as your prime instinct as a gamer is to just help Quinn escape, given his fragile mental state, you can sometimes do more harm than good by merely focussing on that and ignoring the more personal nature of your relationship to Quinn. Keeping him sane is as important as keeping him alive.

Which is why when you turn the game off, and time starts ticking, or you take too long to answer a comment – he may start to feel those dark emotions creeping in. Leading to perpetually more serious discussions.

The point during my play through that this really started to sink in was after Quinn was opening his heart to me – i made a comment equivalent to “Why don’t you just cheer up” – i’m paraphrasing – but right after i sent it, i knew it was the wrong thing to say. I would never say something as flippant like that to someone in real life suffering. In the game it seemed more jovial though. Less important.

That was until Quinn flipped his shit, called me on my platitude and promptly smashed his device, ending our communication…and my game.

ss_cd1d7a5a8cca622662b6456e15937e6a6eff9542.1920x1080.jpg

This isn’t the only time Quinn left me abruptly. Several decisions can lead to an untimely end for Quinn. I had to replay several chapters over and over again to pick the exact order of phrasing that would allow Quinn to escape what seemed like the inevitable at that point.

I found myself caring quite deeply for Quinn. Suffering from a variety of mental health issues myself, it was all too easy to imagine myself in his shoes. It almost made me more determined to see him through to the end of his journey, regardless of how hard that may be.

Incidentally, it is VERY hard.

Not the communication. Not the trial and error. The damned puzzles.

The puzzles run the gauntlet of relatively simple, to basically impossible. They actually made the game less enjoyable for me.

ss_9cc4449cc61358352a444b81b79269d297f488ae.1920x1080.jpg

Don’t get me wrong. I love a good puzzle. These puzzles are on another level though.

People have literally had to reach out to the developers for clues on some of them. Not least because they are occasionally entirely procedural, so they don’t work the same for everybody, but most of them have absolutely ZERO level of any kind of instruction AT ALL.

Nothing telling you the controls, nothing telling you which parts move and which don’t, nothing telling you the goal, just absolute madness to behold and figure out.

I am not a smart man, but i’m no fool. On some of these puzzles i took over 40 minutes to get anywhere close to an answer, and those were considered the easy ones.

ss_48640cbd4b9b151b211e653b581c6f8670c3cc52.1920x1080.jpg

It’s a shame really, because i LOVED the story so much. I really wanted to get to the bottom of this house of mysteries, but got so fed up of having to go to Youtube on pretty much every chapter excluding the first few (and there are 24) just to figure out the answer. Sometimes even with it spelled out in video form i still struggled to get to completion.

It went from a game i was falling in love with due to a strong narrative tale on a subject matter close to my heart, to an absolute lesson in frustration.

Ultimately you shouldn’t let this put you off. Puzzles are supposed to be hard, and you’ll definitely get your moneys worth out of these. If you are considering a purchase to dig your way through a dark story told in a unique format, you may find yourself put off by the mental acrobatics you are forced to perform towards the ending chapters of Stay though.

ss_e6b650891ef4537334bf8fabd644db338ad4b257.1920x1080.jpg

All in all, Stay is a fantastic title.

Amazing dialogue, compelling narrative, unique gameplay elements, albeit slightly marred by frustrating puzzles.

You can view the first 30 minutes of the game below and judge for yourself if it’s worth picking up.

Stay is available now on PS4, Xbox One, Switch & PC/Mac.